Home / Engineering Preventing Focus Loss From Launching a Charged Jump in a Three.js Arcade Game DEV · george · 4d ago · 1 min · 0 views Signal strength 4/100 How Solstice Leap stopped treating lost browser focus as an intentional jump release. PRISM indexes and ranks — it never republishes. The full piece lives with its author on dev.to. Read on dev.to #devchallenge #bugsmash #gamedev #javascript #tutorial
Engineering 49 Engineering DEV 8h ago The Crash That Only Happened Sometimes — A SwiftUI Bug This is a submission for DEV's Summer Bug Smash: Smash Stories powered by Sentry. I... 1 min 0 views
Intelligence 30 Intelligence DEV 1d ago Sentry's Span Hierarchy Exposed a Silent Retry in My 5-Agent Pipeline. One Agent Took 22.6s, the Others Took 5. How gen_ai.invoke_agent spans revealed one tool was dumping 7x more output than its siblings. The fix: pagination + a token budget guard. 42% output reduction, 21% faster agent. 1 min 0 views
Engineering 27 Engineering DEV 1d ago 🐍 Snake - rendered with 576 browser windows [warning - this WILL hurt your eyes...and PC!] I have been quiet lately I know - but don't worry I haven't forgotten you all and how much you like... 1 min 0 views
Engineering 24 Engineering DEV 15h ago I got tired of uploading my HEIC photos to random servers, so I built a WASM-powered client-side converter Hi Dev.to! 👋 Picture this: You are in the middle of a development sprint, a client sends you a batch... 1 min 0 views