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Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering

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Recent radiance field methods represent scenes with 2D primitives that offer surface alignment and efficient rasterization, from Gaussian disks to triangles, yet all rely on convex boundaries: curved and concave structures demand excessive primitives. We…

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Robot-Factored World Models via Robot Rendering

Action-conditioned video world models predict future observations from an initial observation and an action signal. In robotics, actions influence future observations through two distinct processes: they are first realized into robot motion by the robot body…

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